Creation of the level select menu
When creating the level select menu I wanted to do a rather moody image which showed more of the vampire and the setting that he was in. So I figured that drawing a saloon would show off the western setting well and pairing this with a vampire drinking blood at the saloon will make for a more Dracula themed image.
I wanted the level buttons to be separated from the image itself so it gave more of a clean and clear design, I decided to do a more detailed image and to have the level select not be a part of this because of how it may confuse the eyes.
I chose to illustrate the same vampire from the concept art I made as I felt he suited the feel of the game well and having a constant look of that vampire will be good for my game as I am thinking of making the player the same vampire.
This was the original idea I had in terms of placement and the image itself.
When designing the main image I came across a few snags in terms of the illustration of the vampire with pixel art I struggled to create his features and make them look like a humans so I decided to make less as more and just used a few pixels to make his features as I felt this would work best for the image.

This week I also created a focus on the level select buttons. Since all my font is hand-drawn I felt that having text as well as the number on the button would be too much and so I decided to just complete the numbers to make them more clear and understandable.
For the background of the button, I wanted something to make them stand out more against the background they were on but also help it work with the image so I tried to make some that were rounded rectangles and to outline these with white so that they would fit the theme of the font and the other menu buttons.
For the pause menus I kept to the same font but made it slightly longer and thinner, for the pause menu I made a resume, menu and quit button. The menu button I also used within the level select screen to save time and to have that link from the level select screen to the menu for ease of access for the player.
Next week I will focus on character creation and asset creation as all my menus are now complete!
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