Animating and Creating the Player
Next I made the vampire and focused on bringing the more realistic illustration I did and changing it to be pixel art. The fact I used so many monochrome tones made the variation of his clothes rather difficult. I think that there is a difference but also a similarity of the sprites so this allows them to look more like they belong together but are also different characters. In the game the vampire also appears more pale.
For the vampires movement I wanted something a bit more unique so I decided to make his movements as a bat, this also makes sense as he is trying to run away from the cowboy so having the sprite become a bat would mean for faster movement. To help with this I watched a few videos on bats flying in slow motion and this gave me some ideas on how exactly the silhouette would look for my creation of the bat. I did some brief doodles of the positions of the bat for the animations I would need seeing as the wings would be the most difficult part to illustrate having these little sketches gave me a basic idea on how it should look.
The first frame of the bats left and right movement was then created and from there the variations were generated.
Here are all the states of the bat. I think having this feature makes the game slightly more unique and helps with the narrative that I wanted.
I developed some hit animations for each state of the player, I created these by inverting the designs and created animations switching between the hit state and the first state for each animation.
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